Shock, unbelievable, how dare they hide it, Earth is Northstar-shaped.
A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offsGet overheated, poor guy :(
A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offsJust a bunch of pretty screenshots.
Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released!Just a poster with Scorch.

A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offs
"Badass" smoker.

The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
Write your "badass" phrases. As badass, as badass it is to smoke through helmet with build-in gas mask.

A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offs
BT has a blue emblem on this poster.

A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offs
I made it because of a local meme, because one guy told me not to do it. I regret making it, but still.
The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.I did... something...

A subreddit for Respawn's Titanfall franchise including Titanfall1, Titanfall2, and various spin-offs
Is there a way to make SFM render the mirror and bloom effect, or will I have to add it in post-processing?

The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
I have a problem with shadows in SFM Hammer. I take a .bsd map, decompile it via BSPSource into .vmf, run it in Hammer, click Run Map, just click "OK". SFM starts, the map loads, but the shadows are different. How to keep the original map's shadows?

This subreddit is meant for everything around the mapping tool Hammer. Here you can post questions, get feedback, help others, or simply brag about your work!